1 = Anaglyph
This project was highly enjoyable. My group was awesome, and I enjoyed shooting and editing this project the most. Though, we cut out a lot of the film's narrative flow, it came out rather good. This is definitely a film that I'd like to re-edit and show to my friends because there is about 30 sec narrative missing from the 1 minute version. 3D is still a concept that I'm not sure how on board I am with it.
2 = Animation
I've always wanted to do animation, and though choppy because of our experience, the product turned out nicely. I wish I had had time to edit audio for this project, but the shoot was fun, and it is definitely something that I want to do again.
3 = Cameraless
Our first project allowed us to directly manipulate film stock. This was probably the most unique project that we did. I had never even used film stock, and I learned a lot about it in this project. Truly eye-opening experience.
4 = Crowdsourcing
This was similar to the Cameraless, but we are individually doing a small percentage of the entire actual production (I understand that that is the point). Also, I'm not hating on the original video; I thought it was really awesome. However, due to the way it was shot which caused it to be difficult to make out the frame composition, I thought it was a poor choice for the Crowdsourcing project because we're supposed to retain outlines.... I think the final video will be a cluster-fuck of people's abstract color vomit.
5 = Bolex
Though using the old camera was another great experience, and being the cameraman was also really cool, this shoot was thrown together and developed in two hours. It was over before it started. Also, what we did was simple and made no sense.
p.s. I think it is funny that everyone utilized water in this project.
6 = Media Fast
This was thrown together in the same time as the Bolex, only there was no cool camera use. Also, we had to go w/o technology or media for 2 days. That was not fun even while keeping oneself busy. The video was also due the day after it was assigned so there was little planning, and after its showing, 10 hours later, it was shown and forgotten.
Wednesday, June 19, 2013
Rough Theatre
The rough theatre is a concept that, although not formally acknowledged, has been used in many films, particularly, low-budget indie and student films. These films are tethered to reality for more reasons than their subject matter. Some of those things include improvised lines, impromptu sets and props, and errors made by the cast and crew. These things may be a reference to the local area or the use various objects to convey different meanings. Generally, when something goes awry or audio added in post being super overrated, the crew tends to "improvise." This is what is called rough theatre. It does not take away from the art of the medium, but instead adds to it. I think that this is a concept used constantly that is seen as natural to the story. It is something that only the cast and crew know is happening in their film that the audience may not catch.
Wednesday, June 5, 2013
I couldn't write this last night (6/4) as I had a Midterm today. Anyway, one kind of has to really appreciate the history of film which includes the film stock that was exclusively used before digital recording. Though deeply tedious, working with the film stock opens up possibilities. I want to do animation at some point, and I can clearly see that 100 frames at 24fps is next to nothing and impossible to make out specific movements. I'm sure that working on 35mm would be much easier and could be more detailed than the 16mm that we used.
The technique we learned are only slightly applicable to modern film. By that, I mean that most of the film manipulation was so other worldly that it would look out of place in a Classic Hollywood narrative. However, these techniques could be used to express deeper thoughts and emotions in the characters. Confusion and disorientation could be shown through the scratching of the film stock. Magazine transfers and painting can show a barrage of color during an emotional point of the film. Though I don't know how I would use these effects while shooting the rest of a film digitally, the techniques we used are definitely a unique addition to any film.
The technique we learned are only slightly applicable to modern film. By that, I mean that most of the film manipulation was so other worldly that it would look out of place in a Classic Hollywood narrative. However, these techniques could be used to express deeper thoughts and emotions in the characters. Confusion and disorientation could be shown through the scratching of the film stock. Magazine transfers and painting can show a barrage of color during an emotional point of the film. Though I don't know how I would use these effects while shooting the rest of a film digitally, the techniques we used are definitely a unique addition to any film.
Subscribe to:
Posts (Atom)